Guide on Everdrives

General Tip

How To Format to FAT32?

Since many Everdrives still use Fat32 and Windows doesn’t allow to format SDs larger than 32 Gb to this format, I can recomment this tool (formats EVERY card to Fat32)

EverDrive GB (V1)

  • Systems: Game Boy, Game Boy Color
  • ROM types: gb (Game Boy), gbc (Game Boy Color)
  • SD Card: micro SD FAT32, up to 1024 files in a folder
  • Cheats: Game Genie

The Everdrive GB allows you to run games from Game Boy, Game Boy Color on these and other supported consoles. This also applies to accessories like Super Game Boy for the SNES and Game Boy Player for the Nintendo GameCube. Game Boy Advance is not supported by this flash cart! (There is another one for them).


Initially there was no firmware file to copy onto the SD card, but the developer added a couple of updates, which can by installed by copying them on the SD card. In order to use ROMs, just copy them on the micro SD.


  • Left-Right: scrolls pages
  • Up-down: choose files or menu items
  • select: main menu
  • B: file menu
  • A: back (cancel)
  • start: run the last loaded game (or the game, which is loaded into the memory)


Pressing A+B+start+select in the game makes a reset.

File menu:

  • Load And Start – load a game into memory and start it
  • Load Only – only load a game into memory, but don’t start it. Useful, if you want to add a cheat before starting the game.

Main menu:

  • Options: options, listed below
    • Mapper: add the mapper, if it’s not correctly set by default
    • Rom Size: manually set the rom size
    • RAM Size: manually set the ram size
    • Save RAM: enable saving of the ram
  • Cheats: configure cheats
  • Device Info: information about the flash cart
  • About: about the creator and controls


The only one drawback of this flash cart, and an important one, is the absence of the RTC (Real Time Clock) support. Some games won’t work correctly without this function (e.g., Pokemon). You need to search for ROMs, where this function is patched.

Also, the cartridge is not supported by the game Pokemon Stadium for Nintendo 64.

Following games are not supported:

  • E.T. The Extra Terrestrial – Digital Companion
  • Harvest Moon GBC
  • Kate and Ashley – Pocket Planner
  • Pokemon Crystal
  • Pokemon Gold
  • Pokemon Silver
  • Exodus: Journey to the Promised Land
  • Joshua & the Battle of Jericho
  • King James Bible For Use On Game Boy
  • NIV Bible & the 20 Lost Levels of Joshua
  • Spiritual Warfare
  • ATV Racing
  • Full Time Soccer
  • Hang Time Basketball
  • Karate Joe
  • Painter
  • Pocket Smash Out
  • Race Time
  • Space Invasion
  • Mortal Kombat I & II (Sachen)

Some games will only work after a reset.

Hardware compatibility

This flash card need healthy batteries. I have experienced multiple restarts or very weak image on Game Boys with weak batteries. Other normal games play fine, but the everdrive needs a good and full battery.

I had no issues using it with the Super Game Boy (only Game Boy games are supported!) or Game Boy Player.

There is a second version of this flashcard, Everdrive-GB X3, X5, X7.

Features of X7:

  • Max ROM size: 8MByte
  • Max SAVE RAM size: 128KByte
  • Save States function and In-Game menu function
  • Isolated RTC function. “Isolated” means that multiple games can use RTC without interference. Each game will have own copy of time.
  • Instant loading
  • Low power consumption
  • High quality 4-layer PCB
  • GameGenie cheat codes support
  • Soft reset to menu
  • Supported mappers: MBC1, MBC2, MBC3, MBC5
  • SDHC/SDXC support
  • Compatible with all systems which support GB and GBC cartridges, including Super Game Boy*
  • OS supports up to 1000 files per folder
  • PCB Rev.B (Fixed compatibility problems with Game Boy pocket, which didn’t start because of power consumption issue in Rev. A)
  • [EverDrive-GB X5]: Same as X7 minus save states, in-game menu and RTC
  • [EverDrive-GB X3]: Same as X5 but in order to save your game progress, the console should be restarted before turning off

EverDrive-GBA (Firmware Ver. 1.11)

  • System: Game Boy Advance
  • ROM type: gba (Game Boy Advance)
  • Supported emulators ROM types: gb (Game Boy), gbc (Game Boy Color), sms (Sega Master System), gg (Game Gear)

Official technical specifications:

  • High compatibility, almost 100%
  • Support of all types of saves
  • Fast loading (most games are loaded in 1-2 seconds)
  • ROM 256Mbit PSRAM (32MByte)
  • 1Mbit SRAM (128KByte) for saves
  • Support of real-time clock
  • Low power consumption
  • Support of SD, SDHC and SDXC. Tested volumes up to 64GB.
  • Support of FAT32
  • Can be used with the Game Boy Player, Super retro advance and other accessories supporting GBA
  • Support of emulators for NES, GB, GBC, Game Gear, Master System

Using the cartrige:

This cartridge allows you to run roms of GBA games on the original hardware and accessories, which support original hardware (like GameBoy Player for the GameCube).


Put your roms onto the SD-card and don’t forget to copy the system folder. All updates can be found on this page.


  • select: open the main menu
  • start: start the last loaded game
  • A: confirm or choose the submenu, open the file menu
  • B: cancel and back to the previous menu

Main menu:

  • Options: allows to change following options
    • Swap A/B: change the scheme of A & B buttons
    • Quick Boot: quick boot of games (removes the splash screen)
    • Hide GBASys: hide away the system folder
  • Recently played: show the list of all last loaded games
  • Start Random Game: run a random game from the current folder
  • Device Info: information on this device
    • OS Ver: OS version
    • FPGA Ver: mainboard version
    • Asm Date: assembly date
    • Asm Time: assembly time
  • Diagnostics: testing the console
  • About: information about controls, creator, your serial number

File menu:

  • Select and Start: load and start the game
  • Select Only: only load the game into memory
  • Rom Info:
    • Game ID: game identificator
    • Save Type: saving type (automatically determined)
    • Game Title: internal game title
    • Make code: manufacturer code
    • RTC: usage of the Real Time Clock
    • File Size: rom size
  • Rom Settings:
    • Save Type: here you can manually set the saving type (OFF, EEPROM, SRAM, FLASH64, FLASH128)
    • RTC: enabling / disabling of the Real Time Clock function
    • Cancel: cancel and exit
    • Apply: accept changes and exit
  • Hex View: see the rom in HEX format

In the game list only 25 first letters are shown and the site of the rom. The full name is shown in the bottom.

This cart also supports emulation of the following platforms: NES, Sega Master System, Sega Game Gear and Game Boy Color. Put the emulators into the folder GBASYS and games will be automatically started with the corresponding emulator. For SMS and SGG google for SMSAdvance, for GB(C): goomba, for NES: pocketnes (

The flash card work with the Nintendo DS as well. This also applies to the emulators.

Everdrive N8 / Everdrive N8 Famicom (Firmware Ver 14)

  • Systems: NES, Famicom, Famicom Disk System, and clones
  • ROM types: nes, fds

Everdrive N8 and Everdrive N8 Famicom allow to run ROMs on original NES and Famicom consoles, but also on multiple clones. You can also run translations, patched games, hacks and homebrew games.

Everdrive N8 has the same form as a normal PAL gamepak. The normal SD card is used, which is inserted into a slot on the top of the cartridge and almost completely goes inside it.

Everdrive N8 Famicom has a form of a japan cartridge and is using a Micro SD card. The card is inserted on the side of the Everdrive and completely disappears inside it.


The installation is exactly the same for both versions: download the latest firmware from the developer’s site (the same for both consoles), unpack it and put it into the root folder of your SD-card. Only NES and FDS rom types are supported. The console will automatically change the disks, if needed.

During the first start a reconfiguration may be necessary (the Everdrive will determine the region of your console). Press RESET a couple of times, until the correct image appears. The cartridge may also run another reconfiguration after the first start.

The SD-card should be formatted in FAT, FAT16 or FAT32.


Very easy. Download the newest firmware and copy it to the root folder.


  • Left, Right: page backwards, forwards
  • Up, Down: choose an element
  • A: Back, Cancel
  • B: Accept, Go into the menu, or open the file menu
  • start: start the last loaded game
  • select: main menu

Main Menu

  • Options
    • Audio Mix Vol: HI (pre v14, removed from v14 due lack of memory)
    • File Sorting: enable alphabetic sorting
    • Reset to game: if ON, then after soft reset the game will automatically start the last loaded game
    • Swap A/B: swap A / B buttons (navigating in menu)
    • Save State: enable snapshot saves
    • Save State KEY: key combination for saving
    • Load State KEY: key combination for loading
  • Cheats: here you can input any Game Genie cheat code. Change with D-Pad + B and Select to enable/disable.
  • Device Info:
    • OS ver: firmware version
    • Bios ver: BIOS version
    • Cpid ver:
    • Adate: assembling date
    • Atime: assembling time
  • Mapper Info (pre v14, removed from v14 due lack of memory)
  • About: credits and controls

File menu

  • Sel. And Start: load and start a game
  • Select Only: only load a game
  • Rom Info: information about the game
    • Mapper: the used mapper
    • PRG Size:
    • CHR Size:
    • Memory: memory type
    • Mirror:
    • Supported / Not supported


Both Everdrives support snapshot saves and loading. First set the button combinations for this (e.g. Down+Start to save and Up+Start to load). You can save anytime and return to the save point any time later. The colours may be corrupted after loading a saved point, but it’s ok.

Normal saves are also supported (like battery based).

This flash cart supports cheat codes in Game Genie format. Please note, that the cheat codes for games from different regions may be different!


Only about 25 games are not supported at all at the moment, and there are also a couple of dozens, where the saving is not supported. These games below are not supported (applies to the firmware version 15):

  • Action 52 (USA)
  • Aoki Ookami to Shiroki Mejika: Genchou Hishi (Japan)
  • Bandit Kings of Ancient China (USA)
  • Daikoukai Jidai (Japan)
  • Dragon Ball Z: Kyoushuu! Saiyajin (Japan)
  • Gemfire (USA)
  • Gunsight (Japan)
  • Just Breed (Japan)
  • L’Empereur (USA, Japan)
  • Laser Invasion (USA)
  • Magical Taruruuto-kun 2: Mahou Daibouken (Japan)
  • Magical Taruruuto-kun: Fantastic World!! (Japan)
  • Nintendo World Championships 1990 (USA)
  • Nobunaga no Yabou: Bushou Fuuunroku (Japan)
  • Nobunaga no Yabou: Sengoku Gunyuuden (Japan)
  • Nobunaga’s Ambition II (USA)
  • Romance of the Three Kingdoms II (USA)
  • Royal Blood (Japan)
  • SD Gundam Gaiden: Knight Gundam Monogatari (Japan)
  • Sangokushi II (Japan)
  • Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (Japan)
  • Suikoden: Tenmei no Chikai (Japan)
  • Super Mario Bros. / Tetris / Nintendo World Cup (Germany, Scandinavia)
  • Uchuu Keibitai SDF (SDF)
  • Uncharted Waters (USA)

Most recent compatibility list can be found on this page.

Supported mappers can be seen on this site.

Hardware compatibility

The cart is pretty picky concerning the hardware. Best option is of course the original hardware. It will probably not working in newer cheap clones (it didn’t work on mine New Game Dendy clone), and also Retron 5 and Retro Freak. Other clones, like Retron 2, Super Retro Duo or Trio (I can confirm this one) will work.

On Retro Freak it doesn’t recognize the cart at all.

Apparently, it also doesn’t work with the about to be released Retron 1 HD. Lame (Retron)!

Super Everdrive 2 (Firmware Ver.5)

  • Systems: Super Nintendo (SNES), Super Famicom
  • ROMs: smc, sfc

The cartridge uses the same format as usual Super Nintendo cartridges from Europe or Japan. The SD-slots are located on the top of the cartridge.

You can buy a version with or without a DSP-chip or solder it yourself. This chip will enable support for games, which were using this chip for advanced graphical capabilities. E.g. Super Mario Kart will only work, if your Everdrive has a DSP-chip installed.

Super Everdrive Version 1 works a bit different and has another menu. Fewer games are supported and the loading time is much longer.


  • Left, Right: page backwards, forwards
  • Up, Down: choose an element
  • A: Back, Cancel
  • B: Accept, go into the menu, or open the file menu
  • start: start the last loaded game
  • select: main menu

Main Menu

  • Options:
    • Map Mode: ROM mapping mode
    • ROM Size: adjust the ROM size if a game checks it
    • RAM Size: adjust the RAM size if a game checks it
    • RAM: enable or disable the RAM
    • DSP: enable or disable the DSP cheat
    • Reset: return to the game after a reset
    • Sorting: enable the alphabetical order
  • Cheats: after editing the cheat code, the following menu will appear:
    • Apply: apply codes
    • Cancel: return to the main menu
    • Modify: edit the code
  • Device Info:
    • CPLD Version: firmware version of the FPGA
    • OS Version: the version of the OS
    • PPU Type: video chip type
    • Assembly Date: date of assembly
    • Assembly Time: time of assembly
  • About

File Menu

  • Load and Start: load and start a game
  • Load Only: load only
  • Hex View: view the loaded game in HEX

Cheat files

You can also put txt-Files with Game Genie codes and load them. Navigate to such txt-file, press B and the following menu will appear:

  • Load Cheats: load Game Genie codes from the text file
  • Hex View: read the text file in HEX

Save files

All save files are stored in the folder SPED/SAVE and have the extension .srm

The following menu will appear after clicking on an srm-file:

  • Cancel: close this menu
  • Copy File To SRAM: copy this file from the SD to the SRAM
  • Copy SRAM To File: copy the SRAM contents into the chosen file
  • Hex View: view the file in HEX

Self test

Start the cartridge without the SD card and the OS will say, that the SD card is not found. Now press select+start, to run a self test. Following modules will be tested:

  • RAM: check the internal SRAM
  • REG: check the registers of the cartridges
  • ROM: check the internal flash memory
  • CPY: check the transfers between the FLASH, SRAM and RAM
  • SPI: check the SD card test


Without any special chips a number of supported games will be limited.

These games can be made compatible, if you install the corresponding chip. For the moment only the DSP1 chip is supported.

  • Suzuka 8 Hours DSP-1
  • Super F1 Circus Gaiden DSP-1
  • Super Bases Loaded 2 / Super 3D Baseball DSP-1
  • Super Air Diver 2 DSP-1
  • Shutokō Battle 2: Drift King Keichii Tsuchiya & Masaaki Bandoh DSP-1
  • Shutokō Battle ’94: Keichii Tsuchiya Drift King DSP-1
  • Pilotwings DSP-1
  • Michael Andretti’s Indy Car Challenge DSP-1
  • Lock On/ Super Air Diver DSP-1
  • Korean League DSP-1
  • Final Stretch DSP-1
  • Bike Daisuki! Hashiriya Kon – Rider’s Spirits DSP-1
  • Battle Racers DSP-1
  • Armored Trooper Votoms: The Battling Road DSP-1
  • Super Mario Kart DSP-1
  • Ace o Nerae! 3D Tennis DSP-1
  • Ballz 3D DSP-1

Following games are not supported at all:

  • Mega Man X3/ Rockman X3 CX4
  • Mega Man X2/ Rockman X2 CX4
  • Dungeon Master DSP-2
  • SD Gundam GX DSP-3
  • Top Gear 3000 DSP-4
  • Metal Combat: Falcon’s Revenge OBC-1
  • Street Fighter Alpha 2/ Street Fighter Zero 2 S-DD1
  • Star Ocean S-DD1
  • Dai Kaiju Monogatari 2 S-RTC
  • Super Robot Taisen Gaiden: Masō Kishin – The Lord Of Elemental SA1
  • Super Mario RPG: Legend of the Seven Stars SA1
  • Super Bomberman Panic Bomber World SA1
  • Shogi Saikyou 2 SA1
  • Shogi Saikyou SA1
  • Shin Shogi Club SA1
  • SD Gundam G NEXT SA1
  • SD F-1 Grand Prix SA1
  • Power Rangers Zeo: Battle Racers SA1
  • PGA Tour 96 SA1
  • PGA European Tour SA1
  • Pebble Beach no Hotou: New Tournament Edition SA1
  • Mini 4WD Shining Scorpion Let’s & Go!! SA1
  • Masters New: Haruka Naru Augusta 3 SA1
  • Marvelous: Mouhitotsu no Takarajima SA1
  • Kirby’s Dream Land 3 SA1
  • Kirby Super Star SA1
  • Kakinoki Shogi SA1
  • Jumpin’ Derby SA1
  • Jikkyou Oshaberi Parodius SA1
  • J.League ’96 Dream Stadium SA1
  • Itoi Shigesato no Bass Tsuri No. 1 SA1
  • Habu Meijin no Omoshiro Shōgi SA1
  • Dragon Ball Z: Hyper Dimension SA1
  • Derby Jockey 2 SA1
  • Daisenryaku Expert WWII: War in Europe SA1
  • Super Power League 4 SPC7110
  • Momotaro Dentetsu Happy SPC7110
  • Far East of Eden Zero SPC7110
  • F1 ROC II: Race of Champions/ Exhaust Heat II ST010
  • Hayazashi Nidan Morita Shogi ST011
  • Hayazashi Nidan Morita Shogi 2 ST018
  • Vortex Super FX
  • Stunt Race FX/ Wild Trax Super FX
  • Star Fox/ Starwing Super FX
  • Dirt Trax FX Super FX
  • Dirt Racer Super FX
  • Winter Gold/ FX Skiing Super FX
  • Super Mario World 2: Yoshi’s Island Super FX
  • Star Fox 2 Super FX
  • Powerslide Super FX
  • FX Fighter Super FX
  • Doom Super FX
  • Comanche Super FX

Mega Everdrive (V2)

  • Systems: Sega Mega Drive, Genesis
  • ROMs: bin
  • Internal backward compatibility: Sega Master System

The cartridge has the same format as a normal mega drive cartridge. The SD slot is on the top side. There is also a Pause button for Sega Master System games. The cartridge supports snapshot saving and loading, multiple regions and cheats.


Download the firmware and unzip it to the root folder (the firmware is in the folder MEGAOS).


Nothing difficult, just update the contents of the MEGAOS with current files.


  • Left, Right: page backwards, forwards
  • Up, Down: choose an element
  • A: Accept, go into the menu, or open the file menu
  • B: Back, Cancel
  • C: open the main menu
  • start: start the last loaded game

Main Menu

  • Options:
    • Game Region: change manually the region
    • Megakey: enable or disable the megakey, which allows to run games from different regions
    • SRAM backap: enable the automatic backup of the SRAM to the SD-Card
    • Reset to Game: reset to the game, instead of the Everdrive menu
    • In-Game Menu: enable or disable the in-game menu
    • Cheats: Enable or disable Game Genie cheats
  • Recently Played: list of the recently played games
  • Cheats: add cheat codes in Game Genie format. Use A to edit codes, B to return to the main menu and C to enable/disable the selected code. All input cheats will be stored and can be loaded later (or will be loaded automatically on the next edit)
  • Device Info:
    • OS Version: the version of the OS
    • CPLF Version: the firmware version of the FPGA
    • MegaKey Mode: Hardware or Software
    • System Type: console region
    • 32x Addon: is the 32x detected?
    • CD-ROM: mega CD region or “NO”, if none is detected
    • Assembly Date
    • Assembly Time
  • About: credits, controls..

File Menu

  • Select and Start: load and start the game
  • Select Only: only load the game into the RAM
  • Hex View: view the ROM in HEX

In-Game Menu

You can open the in-game menu by pressing Down+Start (press and hold). In this menu following options are available:

  • Save State: save the current state
  • Load State: load the last saved state
  • Back To Menu: return to the main cartridge menu


The cartridge allows you to play games for Sega Master System (the console supports it on hardware base).

New revisions:

There is a new revision, X3 and X5 (X7 is the renamed Mega Everdrive V2). These are more affordable versions with fewer features. This is the official comparison chart.

Everdrive N64 (V.3, Firmware Ver. 2.12)

  • Системы: Nintendo 64
  • ROMs: n64
  • Emulation: NES

This Everdrive has a form of an ordinary N64 cartridge and the SD card is inserted into the slot on the top side. The cartridge also allows to run NES games, support saves, cheats, different resolutions.


Create a folder named ED64 and copy firmware files from this site into it.


Replace the firmware file with actual files.


  • Up, Down: select file
  • Left, Right: switch page
  • start: reload last game
  • A: start menu, open folder, accept
  • B: back, cancel
  • Z: main menu

Main Menu

  • Options:
    • Save Type: change manually the save type
    • Game Mode: manual change the region
    • SD Speed: 50 or 25 MHz
    • Menu Size: 640x 480 vs 320×240
    • Game Shark: ON/OFF
    • Auto IPS: ON/OFF
    • Auto Cheat: ON/OFF
    • CRC Check: ON/OFF
  • Recently Played: list of recently played games
  • CPak Manager:
    • Copy to file:
    • Format:
    • AutoBackup: ON/OFF
  • Cheats:
  • Device Info:
    • Firmware
    • OS
    • System Type: console region
    • RTC: Yes/No
    • Battery RAM: Yes/No
    • Cpack: 1
    • Assembly Date:
    • Assembly Time:
  • Self Test
  • RTC Setup:
    • Date: set up the date of the clock
    • Time: set up the time of the clock
    • Day: set up the day of the clock
  • About: Credits, Contols


Following games are not supported:

  • Mario no Photopi

Turbo Everdrive (V2, Firmware Ver1)

  • Systems: TurboGrafx 16, PC Engine
  • ROMs: pce

This Everdrive is a bit different. The normal games for this console are thin cards, but here you have a bare board, which is inserted into the card slot of the console. There is a reset button near the Micro SD slot, in case you do not want to turn the console off and on. Some versions have a protecting cover. Do not touch the board anywhere with dirty fingers and avoid any direct sun, water or dirt contact.

Games and the firmware are loaded on the micro-SD. Both TurboGrafx16 and PC Engine roms are supported, but a small fraction of games may use an advanced region protection and won’t run.


Download the firmware file, create a folder named “TBED” in the root folder of your SD card and copy the file “os.pce” into this folder.


As far as I know, there is only one update for the actual version of the cartridge (namely version 2), and it’s OS V1, which can be found here. Just copy the updated “os.pce” into the folder TBED.


  • UP, Down: select a file
  • Left, Right: switch page
  • start: load the last game
  • II: file menu, open folder
  • I: back, cancel

Main Menu

Press select to open the main menu. It has no options, only information. Apart from credits and controls, it also lists:

  • System Information:
    • OS:
    • FPGA Core:
    • Bootloader1: ?
    • Bootloader2: ?
    • Asmdate: assembling date
    • Asmtime: assembling time
    • Console: console type (PCE or TurboGrafx)

Start Menu

  • Select And Start: load and start the rom (make sure your autofire trigger is not set to the max, because it will load and start the game automatically).
  • Select Only: only load the rom, do not start it
  • Hex View: read the rom file in Hex


There is only a small number of games, which are not supported. Also, some games may use an advanced region protection. Both TurboGrafx and PCEngine roms can be loaded from the same console, it will automatically patch games to adapt them for the console’s region.

164841 Всего 52 Сегодня

Оставьте комментарий

Лимит времени истёк. Пожалуйста, перезагрузите CAPTCHA.