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RetroTINK-5X Guide

Introduction

RetroTINK-5X is an advanced upscaler designed and produced by RetroTINK (Mike Chi) in San Diego. The scaler was released in May 2021.

It’s successor is RetroTINK 4K, which will be released in December 2023.

The “5X” in its name refers to the possibility of this scaler to line multiply the source signal up to 5 times (240p and 288p for retro gaming consoles), but actually even higher:

And thus these are the highest compatible or supported resolutions (although 1440p is now regarded as experimental).

Main Features:

Comparison

RetroTink-5X vs OSSC

  1. Input Compatibility:
    • RetroTINK-5X: Offers a broad range of input options, including composite, S-Video, component, and RGB (SCART), though no VGA or digital input (HDMI). This makes it highly versatile and compatible with a vast array of retro gaming systems.
    • OSSC: Focuses primarily on RGB and component video inputs. It is highly regarded for its performance with RGB sources but lacks native support for lower-quality inputs like composite or S-Video and also has no digital input (HDMI).
  2. Upscaling Quality and Resolution:
    • RetroTINK-5X: Capable of upscaling to high resolutions like 1080p, 1200p or even 1440p and remain compatible. RetroTINK-5X has more and better  post-processing options (shadow masks, better customizable borders)
    • OSSC: It can upscale similar high resolutions as the RetroTINK-5X, but due to raw line double nature has more incompatibility issues. The final image is considered slightly sharper on OSSC.
  3. Latency:
    • Both devices are designed with low latency in mind, crucial for responsive gameplay in fast-paced retro games.
    • RetroTINK-5X: copes better with resolution switches due to the possibility to use a framebuffer (though it adds minimal latency).
    • OSSC: remain lag-free, because it uses no framebuffer and outputs lines almost immideately
  4. Ease of Use and Customization:
    • RetroTINK-5X: Generally user-friendly with an easy-to-navigate interface. It offers a good balance between advanced features and simplicity. Buttons on device were deactivated after a certain firmware release and are not usable. The original remote controller is slightly laggy. You can create presets, but there is no possibility to save them on external media (like SD card).
    • OSSC: Might require more technical knowledge and adjustments for optimal performance, especially for various consoles and games. It’s favored by users who enjoy fine-tuning their setup. Device buttons remain operable and the remote controller is very responsive. SD card support allows to store profiles externally.
  5. Price and Availability:
    • RetroTINK-5X: Priced higher (300-400$), offering good value for its features and broad compatibility.
    • OSSC: More affordable, about 100-150$
  6. Target Audience:
    • RetroTINK-5X: Ideal for gamers looking for a versatile, high-quality solution that is compatible with a wide range of consoles and displays.
    • OSSC: Best suited for enthusiasts who have a technical inclination and primarily use consoles with RGB output.

RetroTink-5X vs OSSC PRO

  1. Input Compatibility:
    • RetroTINK-5X: Offers a broad range of input options, including composite, S-Video, component, and RGB, e.g. SCART (but no VGA input). This makes it highly versatile for use with various retro gaming systems. No digital input (HDMI).
    • OSSC Pro: Like the original OSSC, it focuses on RGB and component video inputs (VGA and SCART inputs available) but with added features and capabilities. It’s designed for high-quality sources and may not support lower-quality inputs like composite or S-Video without additional adapters. It has a digital input (HDMI). Compatibility for old computers might be better (especially due to direct VGA input).
  2. Upscaling Quality and Resolution:
    • RetroTINK-5X: Capable of upscaling to high resolutions like 1080p or 1440p. It uses line multiplication for clean scaling and has various options to optimize image quality. No 4K output, maximal supported input resolution is 1080i.
    • OSSC Pro: Same or similar high resolutions (even 4:3 4K is possible), but no full 4k output. Quality wise very similar. It also retains the pure line doubling functionality as in the predecessor and thus can achieve the same very high sharpness. It now also has a customizable scaler. Support 1080p and can passthrough or upscale it.
  3. Latency:
    • Both devices are designed with low latency in mind, crucial for responsive gameplay in fast-paced retro games.
  4. Features and Customization:
    • RetroTINK-5X: Known for being user-friendly with easy-to-navigate menus and settings. It balances advanced features with simplicity of use. Post-processing options are similar. Profiles cannot be stored externally, only on device itself.
    • OSSC Pro: Likely to include more advanced features and customization options, building upon the original OSSC’s capabilities. This could include more detailed image adjustments and potentially more sophisticated processing techniques. Post-processing options are similar, but OSSC-PRO allows to load user-defined masks in MiSTer format. Profiles can be stored internally and externally (SD card). (OSSC Pro has USB input and only theoretically may have more cores, e.g. gaming cores, in future).
  5. Price and Availability:
    • Have similar prices about 300-400$.
  6. Target Audience:
    • RetroTINK-5X: Suitable for a wide range of users, from casual retro gamers to more dedicated enthusiasts, due to its ease of use and broad compatibility.
    • OSSC Pro: Aimed more at the enthusiast market, particularly those who are looking for the highest possible video quality and are willing to delve into more complex setup and customization.

RetroTink-5X vs Framemeister

  1. Input Compatibility:
    • RetroTINK-5X: Supports a wide range of inputs including composite, S-Video, component, and RGB. This broad compatibility makes it suitable for a vast array of retro consoles. RT5X doesn’t have digital input (HDMI)
    • Framemeister: Primarily focuses on RGB and component video inputs. It is highly regarded for its performance with RGB sources but may require additional adapters for other types of connections. Scart or Component are not easily available though, you need a separate adapter for SCART and separate adapter for component cables. Framemesiter has digital input with upscale or passthrough functionality.
  2. Upscaling Quality:
    • RetroTINK-5X: Offers high-quality upscaling up to 1440p with multiple resolution options. It uses line-multiplying methods to scale the image cleanly, reducing artifacts. The compatibility is better, because RT5X can maintain or restore signal during resolution change faster. RT5X supports signals via component better, because it doesn’t downgrade the color space. RT5X has better post-processing options, including masks, HDR, VRR or frequence locks. It also has better deinterlacing options. Final image is sharper, than on Framemeister.
    • Framemeister: Known for its excellent upscaling quality, with options up to 1080p. It provides detailed image adjustments and is particularly strong in handling color accuracy and image sharpness. It cannot handle resolution changes very good, so in such cases, the signal needs to be restored and it may take some time. Framemeister has issues with colors via component signal, including degraded colors or noise. Post-processing options are less versatile and there are no shadow masks.
  3. Latency:
    • RetroTINK-5X: Designed with low latency in mind, crucial for gaming. It’s generally considered to have imperceptible lag.
    • Framemeister: Has slightly higher latency compared to the RetroTINK-5X but is still suitable for most gaming needs. Unfortunately resolution change is a major problem.
  4. User Interface and Customization:
    • RetroTINK-5X: User-friendly with an on-screen display for settings. It offers a balance between advanced features and ease of use.
    • Framemeister: Known for its extensive customization options, which can be both a strength and a complexity. It requires more time to configure optimally. Presets can be stored on an SD card.
  5. Availability and Price:
    • RetroTINK-5X: Generally more readily available and priced moderately.
    • Framemeister: Often more expensive and can be harder to find, as it has been discontinued and is sought after in the retro gaming community. It won’t be developed anymore, so no updates are to expect.
  6. Target Audience:
    • RetroTINK-5X: Ideal for gamers looking for a versatile, high-quality solution compatible with a wide range of consoles and displays.
    • Framemeister: Best suited for enthusiasts who desire precise control over image settings and are willing to invest time and money for the optimal setup. Actually, it’s rather for collectors or those, who want to be able to compare different devices.

RetroTink-5X vs RetroTink-2X PRO

  1. Input Compatibility:
    • RetroTINK-5X: Supports a wider range of inputs, including composite, S-Video, component, and RGB (also via SCART), making it compatible with a vast array of retro consoles.
    • RetroTINK-2X PRO: Primarily designed for composite, S-Video, and component inputs. It lacks SCART support, which might be a downside. There is a separate RT2X device, which has SCART input though, but then, it lacks other inputs.
  2. Upscaling Capabilities:
    • RetroTINK-5X: Capable of upscaling to higher resolutions, such as 1080p or even 1440p in some cases, with various scaling options and filters to improve image quality.
    • RetroTINK-2X PRO: Limited to doubling the input resolution to 480p (for NTSC) or 576p (for PAL) or passthrough. This is sufficient for many applications but doesn’t provide the same level of clarity as the 5X.
  3. Image Quality and Features:
    • RetroTINK-5X: Offers more advanced image processing features, such as customizable scanlines, various aspect ratio options, and different filtering modes, scanlines settings and shadow masks to enhance visual quality.
    • RetroTINK-2X PRO: Provides a basic but effective upscaling solution with fewer customization options. Only several options, like smoothing or scanlines without possibility to adjust them. It’s more about simplicity and straightforward use.
  4. Latency:
    • Both devices are designed with minimal latency, making them suitable for fast-paced gaming where timing is crucial.
  5. Ease of Use:
    • RetroTINK-5X: Offers more features and settings, which can be a positive for users who want to fine-tune their experience but might be overwhelming for those who prefer simplicity. Can be adjusted with a remote control and has an OSD. Allows to create presets (and store them internally).
    • RetroTINK-2X PRO: Known for its plug-and-play simplicity, making it a great choice for users who want an easy setup without much fuss. Cannot be controlled with a remote and as no OSD. Some options have separate switches, many options are selectable by clicking on the same button. No presets can be made.
  6. Price:
    • RetroTINK-5X: Generally more expensive due to its advanced features and higher resolution support.
    • RetroTINK-2X PRO: More affordable, offering good value for gamers who need a basic upscaling solution.
  7. Target Audience:
    • RetroTINK-5X: Aimed at enthusiasts who want the highest possible video quality and don’t mind paying extra for advanced features.
    • RetroTINK-2X PRO: Suited for casual retro gamers or those new to using upscalers, looking for an easy-to-use, effective solution without needing high-end features.

Contents

Measurements

Ca. 16 x 10 x 3.5 including connectors.

Case Overview

Front:

Back:

Right:

Bottom:

Left side is empty

Connections

Video Inputs:

Video Output:

Usage

  1. Connect your console to RetroTINK using a cable: composite, component or SCART cables are supported
  2. Connect RetroTINK to your TV with an HDMI cable
  3. Connect RetroTINK to a power source (either TV, or if it doesn’t output enough, to any other appropriate source). You can use a phone charger adapter, if you want to connect RetroTINK to power outlet.
  4. Turn on your console and TV, then turn on RetroTINK with the remote
  5. Set your TV to the HDMI output, which RetroTINK is connected to
  6. Using the RetroTINK remote, open the main menu and select Input menu. Select the type of connection with your console.

That’s actually it.

But you can also do following:

  1. Go to output resolution menu and select resolution your TV can handle (if the selected resolution is not supportet, press OK to return to the previous)
  2. You can also save the current profile, if you wish to restore it anytime

Options

Overview over the main menu.

Input (Input Source)

This option allows you to select one of available inputs.

Output Res (Output Resolution).

This menu allows you to set the desired resolution. The scaler will adjust the image according to the selected option.

You must select the highest possible value, that matches the native resolution of your monitor or TV.

We will discuss them from bottom to top.

All listed resolutions are progressive, that means that your interlaced signals will always be deinterlaced to become progressive (each line is drawn).

More resolutions are hidden, because they are experimental or not supported, or you may experience compatibility problems. If you want to enable them, go to OSD -> Advance Res -> Yes

Now more resolutions will be shown in the Resolution menu:

Scaling Options

This is a powerful scaler configuration window, which allows to adjust the position of the frame, the size and the cropping borders.

Panning

Resizing

The aspect ratio will be shown in the right bottom corner to show you, when you match ratios like 4:3, 16:9 etc.

Cropping

When changing the following options, a pink border will be shown to show the position of the border (or mask).

Your aim here is to adjust the border, until all unwanted (overscan) area of the image is hidden behind the black mask.

Here is an example of not adjusted image:

And the final result, which hides all unwanted areas:

H. Sampling (Horizontal Sampling)

This section allows to adjust horizontal sampling options (mainly important for aspect ratio). With presets you can get the most suitable aspect ratio, size of pixels and therefore sharpness:

V. Interp. (Interpolation)

In general, in this section you can adjust the filter applied to the image. You can select the level of sharpness or apply smooth filter (especially interesting for edgy polygonal lower resolution graphics from PlayStation or Saturn).

Here’s another gallery with a PS1 game “Tekken 3”:

Deinterlacer

This section is about making an interlaced signal (which shows alternating even or odd lines) progressive (which means every line is shown on every refresh). There are different methods, how interlaced signals can be deinterlaced, you can adjust them here.

Post-Proc. (Post-Processing)

This is a very interesting menu section, it allows to enable and adjust scanlines (black lines, which make the image look like it’s a classic monitor or tv) or even mask (adding more likeness to different types of monitors and how their image looked on the screen itself).

SDTV Decoder (Standard Definition Decoder)

For composite signals, if they are too noisy, you can adjust the options.

VIDEO ADC

This section allows you to select some Low-Pass filters to remove remove noise from the signal and make colors more consistent. Also some settings will allow to make the synchronization more stable.

Video ADC-2

More tuning for S-Video and component channels.

HDMI

Options for the resulting HDMI signal, affecting colorspace, frequency lock and synchronization type, and some more advanced features like HDR injection flag, variable refresh rate and so on.

OSD

On Screen Display options.

Save Profile

In this section you can save your changes into one of available profile slots.

When you save a preset, you can input a name from the shown symbol set:

Notice: after each firmware update the presets are erased!

Load Profile

In this section you can load profiles.

Status

This screens shows details information about the signal and resolutions. It also shows the overall uptime (reseted after firmware upgrade).

About

Short information about the RetroTink5X with a cute bunny.

Updating

Read this page for the most recent information.

In order to update, visit the page https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates page and download the last (or desired) firmware. Unpack the zip-file and you will get a hex-file.

Set the device into the upgrade mode by holding the Menu-button and then connecting the unit to your computer via the micro-usb cable. The led on the devicewill be lit red.

Start the RetroTINK Upgrade Tool and click on “Search” button.

If your device will be found, the combobox will be filled with a message “UART” etc.

Then click on the next button “Load HEX” and load the hex-file (update file).

Presse “Flash” to start the update process. You will be warned no to power off your device.

Update process can take up to 5 minutes and the application may even show the progress as hanging. Be patient and wait, in the end the RetroTink will be reseted and you will get a message in computer, that the update is finished.

Accessories

Vertical Stand

There are several vertical stands available for purchase or for print.

You can buy one hier: https://retrofrog.net/products/retrotink-5x-pro-vertical-stand?variant=40026491682999

Or print one yourself from these models:

Scart Extender

To add more SCART inputs to RetroTink5X, retrogamingvideocables produced and extender, which adds 6 more scart inputs. This extension is attached to the RetroTink5X scart connector.

https://www.retrogamingcables.co.uk/RETROTINK-5X-PRO-SCART-SWITCH-MANUAL-SIX-INPUT

Selection of Scart inputs is mechanical and not automatical.

Scart Adapter (Rotated)

This adapter by Kytor allows you to have a rotated to top scart input.

Link

How to upscale HDMI sources

To upscale HDMI signal sources, you need to use an HDMI to Component converter and then connect component ouput of the converter to the RetroTink 5x.

Example for connector:

Here’s an example of connection of PlayStation Mini to RetroTink via RCA Male-to-male adapters.

Easter Eggs

Custom Firmware Splashscreen on Christmas 2022

In 2021, during Christmas, Mike Chi distributed a firmware where he also put the names of the users (for selected users only).

I was blessed with such customized firmware.

Scart Orientation and Shart

It was a long-running joke, that Mike Chi doesn’t love Scart (and mispronounced it as Shart). E.g. the SCART connector on the Retro TINK5x is placed the wrong way.

Here is Mike making fun himself on the RetroTINK $k introduction page: https://www.retrotink.com/post/introducing-the-retrotink-4k

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